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1vs1.games — SYNAPSE

A logic duel game, live in 13 languages. Idea to production in one overnight session — server-authoritative, anti-cheat, Elo PvP.

Product 2026 Vanilla JSSupabaseCloudflare PagesWeb Audio API
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1vs1.games — SYNAPSE — screenshot

I don’t write code — and I still shipped a cheat-resistant game in one night, by directing AI agents instead of typing.

Context

1vs1.games — SYNAPSE is a 1-vs-1 logic duel: two players race to crack a hidden visual rule from two worked examples, ARC-style. Because the gameplay is purely visual, it works for anyone on the planet — no reading required. My constraint was simple: I’m a designer and strategist, not a developer, so every line of code had to come from AI agents working under my direction.

Decisions

  • Language-independent by design. Pure visual reasoning keeps the translation surface tiny — the game ships in 13 languages, including right-to-left Arabic, and the market is everyone.
  • Server-authoritative from day one. A competitive game you can cheat at is dead on arrival. The server measures each round’s time itself (client-reported times are ignored), and correct answers live in a default-deny database table that never reaches the browser.
  • Supabase + Cloudflare Pages. Managed Postgres, auth, and realtime plus edge hosting meant zero servers to babysit — the right trade for a one-person operation.
  • Zero audio assets. Every sound effect is synthesized at runtime with the Web Audio API. Nothing to license, nothing to host, nothing to load.

Build

My job was direction, not typing: write the spec, challenge the output, and refuse to accept “it works” without proof. The agents had to verify everything from the outside — HTTP responses, live database rows, a test harness that generated 56,000+ puzzles with zero ambiguous ones. The first version went from idea to a deployed product on a custom domain in a single overnight session (June 26–27, 2026). Then came the hardening — six numbered audit rounds: zero critical findings ever, and every high-severity finding fixed and re-verified to zero.

Outcome

Live at 1vs1.games since July 6, 2026, as v0.4.0-beta: Elo-ranked PvP, wordless interactive tutorials, server-side telemetry. Honest status: friends are testing it and the marketing push is still ahead — but the single Reddit post I’ve made (no spam, just one post by the sub’s rules) brought an organic player within 10 minutes.

Lesson

Turns out you don’t need to write code to ship software — you need to be the person who refuses to take “done” for an answer.